| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
74.15 |
| Half-Life 2 (1024 by 768, antialiasing) |
97.07 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
72.68 |
| Far Cry (1600 by 1200, antialiasing) |
50.46 |
| Half-Life 2 (1600 by 1200, antialiasing) |
56.37 |
| Doom 3 (1600 by 1200) |
79.13 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.2 |
| Half-Life 2 (1024 by 768) |
107.8 |
| Quake 4 (1024 by 768) |
124.07 |
| Battlefield 2 (1600 by 1200, antialiasing) |
47.14 |
| Battlefield 2 (1600 by 1200) |
63.79 |
| Splinter Cell Chaos Theory (1600 by 1200) |
53.01 |
| Quake 4 (1024 by 768, antialiasing) |
96.53 |
| Doom 3 (1024 by 768) |
91.7 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
80.47 |
| Splinter Cell Chaos Theory (1024 by 768) |
93.37 |
| Doom 3 (1024 by 768, antialiasing) |
83.3 |
| Battlefield 2 (1024 by 768) |
77.75 |
| Far Cry (1024 by 768, antialiasing) |
50.46 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
38.28 |
| Unreal Tournament 2004 (1024 by 768) |
82.18 |
| Doom 3 (1600 by 1200, antialiasing) |
50 |
| Far Cry (1024 by 768) |
87.56 |
| Quake 4 (1600 by 1200, antialiasing) |
50.63 |
| Half-Life 2 (1600 by 1200) |
73.93 |
| Halo (1024 by 768) |
132.95 |
| Quake 4 (1600 by 1200) |
78.73 |
| Far Cry (1600 by 1200) |
78.13 |
| Unreal Tournament 2004 (1600 by 1200) |
82.19 |
| Halo (1600 by 1200) |
92.77 |