| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
43.12 |
| Half-Life 2 (1024 by 768, antialiasing) |
38.4 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
22.29 |
| Far Cry (1600 by 1200, antialiasing) |
16.85 |
| Half-Life 2 (1600 by 1200, antialiasing) |
20 |
| Doom 3 (1600 by 1200) |
22.17 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
58.02 |
| Half-Life 2 (1024 by 768) |
77.27 |
| Quake 4 (1024 by 768) |
38.2 |
| Battlefield 2 (1600 by 1200, antialiasing) |
20.01 |
| Battlefield 2 (1600 by 1200) |
28.37 |
| Splinter Cell Chaos Theory (1600 by 1200) |
17.25 |
| Quake 4 (1024 by 768, antialiasing) |
26 |
| Doom 3 (1024 by 768) |
43 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
25.89 |
| Splinter Cell Chaos Theory (1024 by 768) |
30.97 |
| Doom 3 (1024 by 768, antialiasing) |
28.8 |
| Battlefield 2 (1024 by 768) |
57 |
| Far Cry (1024 by 768, antialiasing) |
16.85 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
8.94 |
| Unreal Tournament 2004 (1024 by 768) |
77.67 |
| Doom 3 (1600 by 1200, antialiasing) |
13.7 |
| Far Cry (1024 by 768) |
63.32 |
| Quake 4 (1600 by 1200, antialiasing) |
12.6 |
| Half-Life 2 (1600 by 1200) |
37.37 |
| Halo (1024 by 768) |
79.96 |
| Quake 4 (1600 by 1200) |
19.3 |
| Far Cry (1600 by 1200) |
33.24 |
| Unreal Tournament 2004 (1600 by 1200) |
50.83 |
| Halo (1600 by 1200) |
37.2 |