| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
52.52 |
| Half-Life 2 (1024 by 768, antialiasing) |
48.2 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
30.21 |
| Far Cry (1600 by 1200, antialiasing) |
24.11 |
| Half-Life 2 (1600 by 1200, antialiasing) |
26.9 |
| Doom 3 (1600 by 1200) |
29.17 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
69.94 |
| Half-Life 2 (1024 by 768) |
90.47 |
| Quake 4 (1024 by 768) |
48.53 |
| Battlefield 2 (1600 by 1200, antialiasing) |
24.74 |
| Battlefield 2 (1600 by 1200) |
34.23 |
| Splinter Cell Chaos Theory (1600 by 1200) |
22.68 |
| Quake 4 (1024 by 768, antialiasing) |
34.53 |
| Doom 3 (1024 by 768) |
57.6 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
36.72 |
| Splinter Cell Chaos Theory (1024 by 768) |
40.24 |
| Doom 3 (1024 by 768, antialiasing) |
40 |
| Battlefield 2 (1024 by 768) |
67.7 |
| Far Cry (1024 by 768, antialiasing) |
24.11 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
12.64 |
| Unreal Tournament 2004 (1024 by 768) |
79.02 |
| Doom 3 (1600 by 1200, antialiasing) |
19.3 |
| Far Cry (1024 by 768) |
75.25 |
| Quake 4 (1600 by 1200, antialiasing) |
17.23 |
| Half-Life 2 (1600 by 1200) |
45.5 |
| Halo (1024 by 768) |
96.02 |
| Quake 4 (1600 by 1200) |
24.3 |
| Far Cry (1600 by 1200) |
43.85 |
| Unreal Tournament 2004 (1600 by 1200) |
62.6 |
| Halo (1600 by 1200) |
46.16 |