| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
62.76 |
| Half-Life 2 (1024 by 768, antialiasing) |
85.9 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
54.59 |
| Far Cry (1600 by 1200, antialiasing) |
40.26 |
| Half-Life 2 (1600 by 1200, antialiasing) |
45.03 |
| Doom 3 (1600 by 1200) |
65.53 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.17 |
| Half-Life 2 (1024 by 768) |
109.77 |
| Quake 4 (1024 by 768) |
89.27 |
| Battlefield 2 (1600 by 1200, antialiasing) |
35.3 |
| Battlefield 2 (1600 by 1200) |
46.87 |
| Splinter Cell Chaos Theory (1600 by 1200) |
38.73 |
| Quake 4 (1024 by 768, antialiasing) |
62.97 |
| Doom 3 (1024 by 768) |
89.8 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
69.22 |
| Splinter Cell Chaos Theory (1024 by 768) |
71.43 |
| Doom 3 (1024 by 768, antialiasing) |
68.3 |
| Battlefield 2 (1024 by 768) |
74.45 |
| Far Cry (1024 by 768, antialiasing) |
40.26 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
28.06 |
| Unreal Tournament 2004 (1024 by 768) |
82.45 |
| Doom 3 (1600 by 1200, antialiasing) |
36.4 |
| Far Cry (1024 by 768) |
86.78 |
| Quake 4 (1600 by 1200, antialiasing) |
31.4 |
| Half-Life 2 (1600 by 1200) |
64.1 |
| Halo (1024 by 768) |
119.09 |
| Quake 4 (1600 by 1200) |
47.07 |
| Far Cry (1600 by 1200) |
67.26 |
| Unreal Tournament 2004 (1600 by 1200) |
81.28 |
| Halo (1600 by 1200) |
67.57 |