| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
78.68 |
| Half-Life 2 (1024 by 768, antialiasing) |
122.73 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
103.65 |
| Far Cry (1600 by 1200, antialiasing) |
69.1 |
| Half-Life 2 (1600 by 1200, antialiasing) |
101.03 |
| Doom 3 (1600 by 1200) |
92.6 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
81.72 |
| Half-Life 2 (1024 by 768) |
123.27 |
| Quake 4 (1024 by 768) |
128.5 |
| Battlefield 2 (1600 by 1200, antialiasing) |
77.35 |
| Battlefield 2 (1600 by 1200) |
78.6 |
| Splinter Cell Chaos Theory (1600 by 1200) |
84.71 |
| Quake 4 (1024 by 768, antialiasing) |
123.6 |
| Doom 3 (1024 by 768) |
93.77 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
81.74 |
| Splinter Cell Chaos Theory (1024 by 768) |
121.63 |
| Doom 3 (1024 by 768, antialiasing) |
92.87 |
| Battlefield 2 (1024 by 768) |
78.98 |
| Far Cry (1024 by 768, antialiasing) |
69.1 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
57.47 |
| Unreal Tournament 2004 (1024 by 768) |
81.85 |
| Doom 3 (1600 by 1200, antialiasing) |
72.2 |
| Far Cry (1024 by 768) |
87.35 |
| Quake 4 (1600 by 1200, antialiasing) |
75.63 |
| Half-Life 2 (1600 by 1200) |
119 |
| Halo (1024 by 768) |
140.87 |
| Quake 4 (1600 by 1200) |
115.5 |
| Far Cry (1600 by 1200) |
85.21 |
| Unreal Tournament 2004 (1600 by 1200) |
81.86 |
| Halo (1600 by 1200) |
126.29 |