| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
76.55 |
| Half-Life 2 (1024 by 768, antialiasing) |
118.23 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
81.78 |
| Far Cry (1600 by 1200, antialiasing) |
56.11 |
| Half-Life 2 (1600 by 1200, antialiasing) |
78.23 |
| Doom 3 (1600 by 1200) |
84.93 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.03 |
| Half-Life 2 (1024 by 768) |
122.8 |
| Quake 4 (1024 by 768) |
127.6 |
| Battlefield 2 (1600 by 1200, antialiasing) |
55.58 |
| Battlefield 2 (1600 by 1200) |
72.28 |
| Splinter Cell Chaos Theory (1600 by 1200) |
62.95 |
| Quake 4 (1024 by 768, antialiasing) |
108.97 |
| Doom 3 (1024 by 768) |
92.07 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
81.61 |
| Splinter Cell Chaos Theory (1024 by 768) |
105.95 |
| Doom 3 (1024 by 768, antialiasing) |
86.67 |
| Battlefield 2 (1024 by 768) |
77.88 |
| Far Cry (1024 by 768, antialiasing) |
56.11 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
43.43 |
| Unreal Tournament 2004 (1024 by 768) |
81.99 |
| Doom 3 (1600 by 1200, antialiasing) |
55.33 |
| Far Cry (1024 by 768) |
86.59 |
| Quake 4 (1600 by 1200, antialiasing) |
58.43 |
| Half-Life 2 (1600 by 1200) |
105.8 |
| Halo (1024 by 768) |
137.8 |
| Quake 4 (1600 by 1200) |
94.3 |
| Far Cry (1600 by 1200) |
82.77 |
| Unreal Tournament 2004 (1600 by 1200) |
82.2 |
| Halo (1600 by 1200) |
110.41 |