| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
71.07 |
| Half-Life 2 (1024 by 768, antialiasing) |
98.7 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
54.99 |
| Far Cry (1600 by 1200, antialiasing) |
40.31 |
| Half-Life 2 (1600 by 1200, antialiasing) |
51.6 |
| Doom 3 (1600 by 1200) |
73.7 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.01 |
| Half-Life 2 (1024 by 768) |
117.5 |
| Quake 4 (1024 by 768) |
119.13 |
| Battlefield 2 (1600 by 1200, antialiasing) |
40.5 |
| Battlefield 2 (1600 by 1200) |
57.67 |
| Splinter Cell Chaos Theory (1600 by 1200) |
42.58 |
| Quake 4 (1024 by 768, antialiasing) |
79.27 |
| Doom 3 (1024 by 768) |
91.57 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
75.64 |
| Splinter Cell Chaos Theory (1024 by 768) |
75.43 |
| Doom 3 (1024 by 768, antialiasing) |
72.8 |
| Battlefield 2 (1024 by 768) |
77.14 |
| Far Cry (1024 by 768, antialiasing) |
40.31 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
28.56 |
| Unreal Tournament 2004 (1024 by 768) |
82.09 |
| Doom 3 (1600 by 1200, antialiasing) |
38.7 |
| Far Cry (1024 by 768) |
86.49 |
| Quake 4 (1600 by 1200, antialiasing) |
38.97 |
| Half-Life 2 (1600 by 1200) |
77.07 |
| Halo (1024 by 768) |
127.91 |
| Quake 4 (1600 by 1200) |
67.93 |
| Far Cry (1600 by 1200) |
69.46 |
| Unreal Tournament 2004 (1600 by 1200) |
81.75 |
| Halo (1600 by 1200) |
80.57 |