| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
76.92 |
| Half-Life 2 (1024 by 768, antialiasing) |
107.07 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
67.84 |
| Far Cry (1600 by 1200, antialiasing) |
56.83 |
| Half-Life 2 (1600 by 1200, antialiasing) |
68.3 |
| Doom 3 (1600 by 1200) |
68.87 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
79.91 |
| Half-Life 2 (1024 by 768) |
123.2 |
| Quake 4 (1024 by 768) |
109.87 |
| Battlefield 2 (1600 by 1200, antialiasing) |
59.29 |
| Battlefield 2 (1600 by 1200) |
73.86 |
| Splinter Cell Chaos Theory (1600 by 1200) |
54.42 |
| Quake 4 (1024 by 768, antialiasing) |
79.5 |
| Doom 3 (1024 by 768) |
90.17 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
76.85 |
| Splinter Cell Chaos Theory (1024 by 768) |
96.29 |
| Doom 3 (1024 by 768, antialiasing) |
77.3 |
| Battlefield 2 (1024 by 768) |
78.24 |
| Far Cry (1024 by 768, antialiasing) |
56.83 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
35.87 |
| Unreal Tournament 2004 (1024 by 768) |
80.38 |
| Doom 3 (1600 by 1200, antialiasing) |
46.03 |
| Far Cry (1024 by 768) |
84.66 |
| Quake 4 (1600 by 1200, antialiasing) |
42.9 |
| Half-Life 2 (1600 by 1200) |
101.37 |
| Halo (1024 by 768) |
139.51 |
| Quake 4 (1600 by 1200) |
64.03 |
| Far Cry (1600 by 1200) |
75.08 |
| Unreal Tournament 2004 (1600 by 1200) |
80.07 |
| Halo (1600 by 1200) |
110.08 |