| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
76.42 |
| Half-Life 2 (1024 by 768, antialiasing) |
115.43 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
115.86 |
| Far Cry (1600 by 1200, antialiasing) |
78.18 |
| Half-Life 2 (1600 by 1200, antialiasing) |
108.6 |
| Doom 3 (1600 by 1200) |
89.23 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
79.79 |
| Half-Life 2 (1024 by 768) |
115.1 |
| Quake 4 (1024 by 768) |
121 |
| Battlefield 2 (1600 by 1200, antialiasing) |
76.28 |
| Battlefield 2 (1600 by 1200) |
76.28 |
| Splinter Cell Chaos Theory (1600 by 1200) |
107.18 |
| Quake 4 (1024 by 768, antialiasing) |
120.43 |
| Doom 3 (1024 by 768) |
89.5 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
79.23 |
| Splinter Cell Chaos Theory (1024 by 768) |
118.64 |
| Doom 3 (1024 by 768, antialiasing) |
89.23 |
| Battlefield 2 (1024 by 768) |
76.51 |
| Far Cry (1024 by 768, antialiasing) |
78.18 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
80.03 |
| Unreal Tournament 2004 (1024 by 768) |
79.62 |
| Doom 3 (1600 by 1200, antialiasing) |
84 |
| Far Cry (1024 by 768) |
83.32 |
| Quake 4 (1600 by 1200, antialiasing) |
102.6 |
| Half-Life 2 (1600 by 1200) |
114.17 |
| Halo (1024 by 768) |
134.69 |
| Quake 4 (1600 by 1200) |
118.47 |
| Far Cry (1600 by 1200) |
82.68 |
| Unreal Tournament 2004 (1600 by 1200) |
79.2 |
| Halo (1600 by 1200) |
129.45 |