| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
68.23 |
| Half-Life 2 (1024 by 768, antialiasing) |
92.4 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
49.36 |
| Far Cry (1600 by 1200, antialiasing) |
36.01 |
| Half-Life 2 (1600 by 1200, antialiasing) |
47.4 |
| Doom 3 (1600 by 1200) |
69.3 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
81.41 |
| Half-Life 2 (1024 by 768) |
114.7 |
| Quake 4 (1024 by 768) |
115.8 |
| Battlefield 2 (1600 by 1200, antialiasing) |
37.75 |
| Battlefield 2 (1600 by 1200) |
54.66 |
| Splinter Cell Chaos Theory (1600 by 1200) |
38.81 |
| Quake 4 (1024 by 768, antialiasing) |
71.8 |
| Doom 3 (1024 by 768) |
90.83 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
71.39 |
| Splinter Cell Chaos Theory (1024 by 768) |
68.87 |
| Doom 3 (1024 by 768, antialiasing) |
67.3 |
| Battlefield 2 (1024 by 768) |
76.68 |
| Far Cry (1024 by 768, antialiasing) |
36.01 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
25.47 |
| Unreal Tournament 2004 (1024 by 768) |
81.42 |
| Doom 3 (1600 by 1200, antialiasing) |
34.6 |
| Far Cry (1024 by 768) |
85.71 |
| Quake 4 (1600 by 1200, antialiasing) |
34.83 |
| Half-Life 2 (1600 by 1200) |
72.73 |
| Halo (1024 by 768) |
124.49 |
| Quake 4 (1600 by 1200) |
62.9 |
| Far Cry (1600 by 1200) |
65.69 |
| Unreal Tournament 2004 (1600 by 1200) |
80.94 |
| Halo (1600 by 1200) |
75.71 |