| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
77.66 |
| Half-Life 2 (1024 by 768, antialiasing) |
119.37 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
112.91 |
| Far Cry (1600 by 1200, antialiasing) |
72.89 |
| Half-Life 2 (1600 by 1200, antialiasing) |
100.93 |
| Doom 3 (1600 by 1200) |
91.47 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
79.28 |
| Half-Life 2 (1024 by 768) |
123.4 |
| Quake 4 (1024 by 768) |
122.77 |
| Battlefield 2 (1600 by 1200, antialiasing) |
77.28 |
| Battlefield 2 (1600 by 1200) |
77.37 |
| Splinter Cell Chaos Theory (1600 by 1200) |
90.15 |
| Quake 4 (1024 by 768, antialiasing) |
113.1 |
| Doom 3 (1024 by 768) |
95.63 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
77.51 |
| Splinter Cell Chaos Theory (1024 by 768) |
120.59 |
| Doom 3 (1024 by 768, antialiasing) |
93.27 |
| Battlefield 2 (1024 by 768) |
77.5 |
| Far Cry (1024 by 768, antialiasing) |
72.89 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
70.58 |
| Unreal Tournament 2004 (1024 by 768) |
79.65 |
| Doom 3 (1600 by 1200, antialiasing) |
72.77 |
| Far Cry (1024 by 768) |
80.1 |
| Quake 4 (1600 by 1200, antialiasing) |
67.33 |
| Half-Life 2 (1600 by 1200) |
116.33 |
| Halo (1024 by 768) |
139.11 |
| Quake 4 (1600 by 1200) |
94.23 |
| Far Cry (1600 by 1200) |
80.94 |
| Unreal Tournament 2004 (1600 by 1200) |
79.56 |
| Halo (1600 by 1200) |
128.73 |