| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
78.68 |
| Half-Life 2 (1024 by 768, antialiasing) |
116.43 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
90.56 |
| Far Cry (1600 by 1200, antialiasing) |
64.2 |
| Half-Life 2 (1600 by 1200, antialiasing) |
78.7 |
| Doom 3 (1600 by 1200) |
89.7 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.41 |
| Half-Life 2 (1024 by 768) |
121.97 |
| Quake 4 (1024 by 768) |
124.97 |
| Battlefield 2 (1600 by 1200, antialiasing) |
73.35 |
| Battlefield 2 (1600 by 1200) |
77.42 |
| Splinter Cell Chaos Theory (1600 by 1200) |
70.95 |
| Quake 4 (1024 by 768, antialiasing) |
116.13 |
| Doom 3 (1024 by 768) |
92.63 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
82.12 |
| Splinter Cell Chaos Theory (1024 by 768) |
112.49 |
| Doom 3 (1024 by 768, antialiasing) |
90.7 |
| Battlefield 2 (1024 by 768) |
78.59 |
| Far Cry (1024 by 768, antialiasing) |
64.2 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
49.54 |
| Unreal Tournament 2004 (1024 by 768) |
82.51 |
| Doom 3 (1600 by 1200, antialiasing) |
63.9 |
| Far Cry (1024 by 768) |
86.33 |
| Quake 4 (1600 by 1200, antialiasing) |
65.67 |
| Half-Life 2 (1600 by 1200) |
99.87 |
| Halo (1024 by 768) |
139.52 |
| Quake 4 (1600 by 1200) |
103.43 |
| Far Cry (1600 by 1200) |
84.86 |
| Unreal Tournament 2004 (1600 by 1200) |
82.25 |
| Halo (1600 by 1200) |
118.08 |