| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
76.48 |
| Half-Life 2 (1024 by 768, antialiasing) |
106.83 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
79.86 |
| Far Cry (1600 by 1200, antialiasing) |
56.18 |
| Half-Life 2 (1600 by 1200, antialiasing) |
63.67 |
| Doom 3 (1600 by 1200) |
82.47 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.41 |
| Half-Life 2 (1024 by 768) |
116.7 |
| Quake 4 (1024 by 768) |
124.37 |
| Battlefield 2 (1600 by 1200, antialiasing) |
52.75 |
| Battlefield 2 (1600 by 1200) |
70.36 |
| Splinter Cell Chaos Theory (1600 by 1200) |
58.45 |
| Quake 4 (1024 by 768, antialiasing) |
105.8 |
| Doom 3 (1024 by 768) |
91.37 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
81.15 |
| Splinter Cell Chaos Theory (1024 by 768) |
101.18 |
| Doom 3 (1024 by 768, antialiasing) |
85.97 |
| Battlefield 2 (1024 by 768) |
77.81 |
| Far Cry (1024 by 768, antialiasing) |
56.18 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
42.33 |
| Unreal Tournament 2004 (1024 by 768) |
82.52 |
| Doom 3 (1600 by 1200, antialiasing) |
54.67 |
| Far Cry (1024 by 768) |
85.43 |
| Quake 4 (1600 by 1200, antialiasing) |
55.9 |
| Half-Life 2 (1600 by 1200) |
83.1 |
| Halo (1024 by 768) |
135.58 |
| Quake 4 (1600 by 1200) |
86.93 |
| Far Cry (1600 by 1200) |
80.85 |
| Unreal Tournament 2004 (1600 by 1200) |
82.1 |
| Halo (1600 by 1200) |
101.99 |