Pros
- Blazing performance
- Direct X 10 support
Cons
- Requires two power connectors
At A Glance
High-end GeForce 8-series board is the fastest card we've seen to date. It also supports Windows Vista's DirectX 10 API.
Manufacturer’s Description
XFX GeForce 8800 GTX Graphics Card
The Specs
| Pricing | |
|---|---|
| Part Number | PVT80FSHF9 |
| Inventory Number | 25502 |
| Memory | |
| Memory size | 0.768 MB |
| Memory type | GDDR3 |
| Memory speed | 1800.0 MHz |
| Ports and Connections | |
| S-Video-In | No |
| Ports | Two DVI-out |
| DVI-Out | 2 |
| Audio Output | No |
| S-Video-Out | Yes |
| Composite-Video-In | No |
| Component Video | Yes |
| Composite-Video-Out | Yes |
| Audio Input | No |
| Included Software | |
| Windows XP x64 Driver | Yes |
Performance
| Performance | |
|---|---|
| Battlefield 2 (1024 by 768, antialiasing) | 79.53 |
| Half-Life 2 (1024 by 768, antialiasing) | 127.1 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) | 115.78 |
| Far Cry (1600 by 1200, antialiasing) | 84.9 |
| Half-Life 2 (1600 by 1200, antialiasing) | 124.4 |
| Doom 3 (1600 by 1200) | 91 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) | 81.81 |
| Half-Life 2 (1024 by 768) | 126.97 |
| Quake 4 (1024 by 768) | 123.9 |
| Battlefield 2 (1600 by 1200, antialiasing) | 79.38 |
| Battlefield 2 (1600 by 1200) | 79.51 |
| Splinter Cell Chaos Theory (1600 by 1200) | 123.59 |
| Quake 4 (1024 by 768, antialiasing) | 122.83 |
| Doom 3 (1024 by 768) | 90.83 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) | 81.62 |
| Splinter Cell Chaos Theory (1024 by 768) | 130.31 |
| Doom 3 (1024 by 768, antialiasing) | 91.07 |
| Battlefield 2 (1024 by 768) | 79.7 |
| Far Cry (1024 by 768, antialiasing) | 84.9 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) | 65.67 |
| Unreal Tournament 2004 (1024 by 768) | 81.85 |
| Doom 3 (1600 by 1200, antialiasing) | 88.5 |
| Far Cry (1024 by 768) | 84.36 |
| Quake 4 (1600 by 1200, antialiasing) | 113.53 |
| Half-Life 2 (1600 by 1200) | 126.03 |
| Halo (1024 by 768) | 137.41 |
| Quake 4 (1600 by 1200) | 123.5 |
| Far Cry (1600 by 1200) | 88.01 |
| Unreal Tournament 2004 (1600 by 1200) | 81.68 |
| Halo (1600 by 1200) | 122.67 |





