| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
75.47 |
| Half-Life 2 (1024 by 768, antialiasing) |
109.4 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
79.73 |
| Far Cry (1600 by 1200, antialiasing) |
59.83 |
| Half-Life 2 (1600 by 1200, antialiasing) |
75.4 |
| Doom 3 (1600 by 1200) |
72.87 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
79.15 |
| Half-Life 2 (1024 by 768) |
121.4 |
| Quake 4 (1024 by 768) |
113.27 |
| Battlefield 2 (1600 by 1200, antialiasing) |
69.25 |
| Battlefield 2 (1600 by 1200) |
74.38 |
| Splinter Cell Chaos Theory (1600 by 1200) |
61.91 |
| Quake 4 (1024 by 768, antialiasing) |
85.97 |
| Doom 3 (1024 by 768) |
95 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
77.39 |
| Splinter Cell Chaos Theory (1024 by 768) |
101.1 |
| Doom 3 (1024 by 768, antialiasing) |
83.53 |
| Battlefield 2 (1024 by 768) |
76.33 |
| Far Cry (1024 by 768, antialiasing) |
59.83 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
45.42 |
| Unreal Tournament 2004 (1024 by 768) |
79.52 |
| Doom 3 (1600 by 1200, antialiasing) |
48 |
| Far Cry (1024 by 768) |
79.3 |
| Quake 4 (1600 by 1200, antialiasing) |
45.43 |
| Half-Life 2 (1600 by 1200) |
102.67 |
| Halo (1024 by 768) |
136.51 |
| Quake 4 (1600 by 1200) |
65.97 |
| Far Cry (1600 by 1200) |
75.73 |
| Unreal Tournament 2004 (1600 by 1200) |
79.35 |
| Halo (1600 by 1200) |
111.35 |