| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
76.66 |
| Half-Life 2 (1024 by 768, antialiasing) |
106.87 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
81.54 |
| Far Cry (1600 by 1200, antialiasing) |
57.2 |
| Half-Life 2 (1600 by 1200, antialiasing) |
63.9 |
| Doom 3 (1600 by 1200) |
82.97 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.47 |
| Half-Life 2 (1024 by 768) |
118.07 |
| Quake 4 (1024 by 768) |
123.97 |
| Battlefield 2 (1600 by 1200, antialiasing) |
53.91 |
| Battlefield 2 (1600 by 1200) |
71.42 |
| Splinter Cell Chaos Theory (1600 by 1200) |
60.85 |
| Quake 4 (1024 by 768, antialiasing) |
103.67 |
| Doom 3 (1024 by 768) |
91.13 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
81.22 |
| Splinter Cell Chaos Theory (1024 by 768) |
104.26 |
| Doom 3 (1024 by 768, antialiasing) |
86.47 |
| Battlefield 2 (1024 by 768) |
77.89 |
| Far Cry (1024 by 768, antialiasing) |
57.2 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
43.53 |
| Unreal Tournament 2004 (1024 by 768) |
82.52 |
| Doom 3 (1600 by 1200, antialiasing) |
55.9 |
| Far Cry (1024 by 768) |
87.15 |
| Quake 4 (1600 by 1200, antialiasing) |
55.47 |
| Half-Life 2 (1600 by 1200) |
86.2 |
| Halo (1024 by 768) |
137.03 |
| Quake 4 (1600 by 1200) |
84.77 |
| Far Cry (1600 by 1200) |
82.3 |
| Unreal Tournament 2004 (1600 by 1200) |
82.11 |
| Halo (1600 by 1200) |
105.08 |