| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
78.66 |
| Half-Life 2 (1024 by 768, antialiasing) |
118.73 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
94.6 |
| Far Cry (1600 by 1200, antialiasing) |
66.21 |
| Half-Life 2 (1600 by 1200, antialiasing) |
83.63 |
| Doom 3 (1600 by 1200) |
90.67 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.44 |
| Half-Life 2 (1024 by 768) |
122.3 |
| Quake 4 (1024 by 768) |
124.07 |
| Battlefield 2 (1600 by 1200, antialiasing) |
75.23 |
| Battlefield 2 (1600 by 1200) |
77.84 |
| Splinter Cell Chaos Theory (1600 by 1200) |
75.39 |
| Quake 4 (1024 by 768, antialiasing) |
118.17 |
| Doom 3 (1024 by 768) |
92.67 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
82.1 |
| Splinter Cell Chaos Theory (1024 by 768) |
115.42 |
| Doom 3 (1024 by 768, antialiasing) |
91.27 |
| Battlefield 2 (1024 by 768) |
78.59 |
| Far Cry (1024 by 768, antialiasing) |
66.21 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
52.01 |
| Unreal Tournament 2004 (1024 by 768) |
82.43 |
| Doom 3 (1600 by 1200, antialiasing) |
66.43 |
| Far Cry (1024 by 768) |
84.82 |
| Quake 4 (1600 by 1200, antialiasing) |
69.1 |
| Half-Life 2 (1600 by 1200) |
104.6 |
| Halo (1024 by 768) |
140.36 |
| Quake 4 (1600 by 1200) |
108.4 |
| Far Cry (1600 by 1200) |
85.43 |
| Unreal Tournament 2004 (1600 by 1200) |
82.29 |
| Halo (1600 by 1200) |
121.59 |