| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
77.49 |
| Half-Life 2 (1024 by 768, antialiasing) |
119.37 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
112.93 |
| Far Cry (1600 by 1200, antialiasing) |
73.2 |
| Half-Life 2 (1600 by 1200, antialiasing) |
100.93 |
| Doom 3 (1600 by 1200) |
91.43 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
79.15 |
| Half-Life 2 (1024 by 768) |
123.63 |
| Quake 4 (1024 by 768) |
122.3 |
| Battlefield 2 (1600 by 1200, antialiasing) |
77.24 |
| Battlefield 2 (1600 by 1200) |
77.38 |
| Splinter Cell Chaos Theory (1600 by 1200) |
90.03 |
| Quake 4 (1024 by 768, antialiasing) |
113.03 |
| Doom 3 (1024 by 768) |
95.73 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
77.61 |
| Splinter Cell Chaos Theory (1024 by 768) |
120.65 |
| Doom 3 (1024 by 768, antialiasing) |
93.23 |
| Battlefield 2 (1024 by 768) |
77.53 |
| Far Cry (1024 by 768, antialiasing) |
73.2 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
70.59 |
| Unreal Tournament 2004 (1024 by 768) |
79.62 |
| Doom 3 (1600 by 1200, antialiasing) |
72.83 |
| Far Cry (1024 by 768) |
81.72 |
| Quake 4 (1600 by 1200, antialiasing) |
67.43 |
| Half-Life 2 (1600 by 1200) |
116.2 |
| Halo (1024 by 768) |
139.19 |
| Quake 4 (1600 by 1200) |
94.5 |
| Far Cry (1600 by 1200) |
80.67 |
| Unreal Tournament 2004 (1600 by 1200) |
79.43 |
| Halo (1600 by 1200) |
129.04 |