Pros
- Superior performance
Cons
- No bundled games
At A Glance
This extremley high performing, but expensive board's GPU has been overclocked from 550MHz to 565MHz.
Manufacturer’s Description
The nVIDIA SLI-Ready BFG Tech GeForce 7950 GT OC graphics card cranks up the graphics horsepower with a whopping 512MB and a 565 MHz core. Power through games with exceptionally smooth frame rates at widescreen resolutions up to 2560x1600, and enjoy ultra fluid, high-definition video playback using advanced nVIDIA PureVideo HD technology. More is better.
The Specs
| Pricing | |
|---|---|
| Part Number | BFGR7950512GTOCE |
| Inventory Number | 25500 |
| Memory | |
| Memory size | 0.512 MB |
| Memory type | GDDR3 |
| Memory speed | 1430.0 MHz |
| Ports and Connections | |
| S-Video-In | No |
| Ports | Two DVI-out |
| DVI-Out | 2 |
| Audio Output | No |
| S-Video-Out | Yes |
| Composite-Video-In | No |
| Component Video | Yes |
| Composite-Video-Out | No |
| Audio Input | No |
| Included Software | |
| Windows XP x64 Driver | Yes |
Performance
| Performance | |
|---|---|
| Battlefield 2 (1024 by 768, antialiasing) | 78.64 |
| Half-Life 2 (1024 by 768, antialiasing) | 117.73 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) | 92.54 |
| Far Cry (1600 by 1200, antialiasing) | 65.21 |
| Half-Life 2 (1600 by 1200, antialiasing) | 80.77 |
| Doom 3 (1600 by 1200) | 90.13 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) | 82.42 |
| Half-Life 2 (1024 by 768) | 122.23 |
| Quake 4 (1024 by 768) | 124.7 |
| Battlefield 2 (1600 by 1200, antialiasing) | 74.23 |
| Battlefield 2 (1600 by 1200) | 77.57 |
| Splinter Cell Chaos Theory (1600 by 1200) | 72.81 |
| Quake 4 (1024 by 768, antialiasing) | 117.13 |
| Doom 3 (1024 by 768) | 92.63 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) | 82.07 |
| Splinter Cell Chaos Theory (1024 by 768) | 113.85 |
| Doom 3 (1024 by 768, antialiasing) | 90.93 |
| Battlefield 2 (1024 by 768) | 78.59 |
| Far Cry (1024 by 768, antialiasing) | 65.21 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) | 50.74 |
| Unreal Tournament 2004 (1024 by 768) | 82.45 |
| Doom 3 (1600 by 1200, antialiasing) | 65.2 |
| Far Cry (1024 by 768) | 86.34 |
| Quake 4 (1600 by 1200, antialiasing) | 67.3 |
| Half-Life 2 (1600 by 1200) | 102.43 |
| Halo (1024 by 768) | 139.89 |
| Quake 4 (1600 by 1200) | 104.7 |
| Far Cry (1600 by 1200) | 85.47 |
| Unreal Tournament 2004 (1600 by 1200) | 82.27 |
| Halo (1600 by 1200) | 119.79 |





