| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
76.7 |
| Half-Life 2 (1024 by 768, antialiasing) |
114.27 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
89.45 |
| Far Cry (1600 by 1200, antialiasing) |
62.28 |
| Half-Life 2 (1600 by 1200, antialiasing) |
74.67 |
| Doom 3 (1600 by 1200) |
86.43 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.3 |
| Half-Life 2 (1024 by 768) |
120.6 |
| Quake 4 (1024 by 768) |
126.1 |
| Battlefield 2 (1600 by 1200, antialiasing) |
60.58 |
| Battlefield 2 (1600 by 1200) |
74.36 |
| Splinter Cell Chaos Theory (1600 by 1200) |
67.77 |
| Quake 4 (1024 by 768, antialiasing) |
115.03 |
| Doom 3 (1024 by 768) |
90.87 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
81.7 |
| Splinter Cell Chaos Theory (1024 by 768) |
111.44 |
| Doom 3 (1024 by 768, antialiasing) |
88 |
| Battlefield 2 (1024 by 768) |
77.66 |
| Far Cry (1024 by 768, antialiasing) |
62.28 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
47.71 |
| Unreal Tournament 2004 (1024 by 768) |
82.34 |
| Doom 3 (1600 by 1200, antialiasing) |
60.27 |
| Far Cry (1024 by 768) |
86.76 |
| Quake 4 (1600 by 1200, antialiasing) |
63.3 |
| Half-Life 2 (1600 by 1200) |
94.97 |
| Halo (1024 by 768) |
138.32 |
| Quake 4 (1600 by 1200) |
99.93 |
| Far Cry (1600 by 1200) |
84.11 |
| Unreal Tournament 2004 (1600 by 1200) |
81.92 |
| Halo (1600 by 1200) |
114.55 |