| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
75.93 |
| Half-Life 2 (1024 by 768, antialiasing) |
111.27 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
56.33 |
| Far Cry (1600 by 1200, antialiasing) |
21.96 |
| Half-Life 2 (1600 by 1200, antialiasing) |
60.13 |
| Doom 3 (1600 by 1200) |
73.23 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
83.07 |
| Half-Life 2 (1024 by 768) |
120.07 |
| Quake 4 (1024 by 768) |
114.87 |
| Battlefield 2 (1600 by 1200, antialiasing) |
49.48 |
| Battlefield 2 (1600 by 1200) |
66.43 |
| Splinter Cell Chaos Theory (1600 by 1200) |
52.65 |
| Quake 4 (1024 by 768, antialiasing) |
89.73 |
| Doom 3 (1024 by 768) |
87.43 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
78.32 |
| Splinter Cell Chaos Theory (1024 by 768) |
95 |
| Doom 3 (1024 by 768, antialiasing) |
77.67 |
| Battlefield 2 (1024 by 768) |
79.09 |
| Far Cry (1024 by 768, antialiasing) |
21.96 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
25.45 |
| Unreal Tournament 2004 (1024 by 768) |
83.08 |
| Doom 3 (1600 by 1200, antialiasing) |
32.7 |
| Far Cry (1024 by 768) |
90.29 |
| Quake 4 (1600 by 1200, antialiasing) |
42.43 |
| Half-Life 2 (1600 by 1200) |
78.17 |
| Halo (1024 by 768) |
139.13 |
| Quake 4 (1600 by 1200) |
69.27 |
| Far Cry (1600 by 1200) |
67.84 |
| Unreal Tournament 2004 (1600 by 1200) |
82.44 |
| Halo (1600 by 1200) |
97.56 |