| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
77.75 |
| Half-Life 2 (1024 by 768, antialiasing) |
116.97 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
93.42 |
| Far Cry (1600 by 1200, antialiasing) |
71.26 |
| Half-Life 2 (1600 by 1200, antialiasing) |
91.37 |
| Doom 3 (1600 by 1200) |
84.07 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
77.71 |
| Half-Life 2 (1024 by 768) |
124.93 |
| Quake 4 (1024 by 768) |
114.73 |
| Battlefield 2 (1600 by 1200, antialiasing) |
76.81 |
| Battlefield 2 (1600 by 1200) |
78.4 |
| Splinter Cell Chaos Theory (1600 by 1200) |
112.03 |
| Quake 4 (1024 by 768, antialiasing) |
114.33 |
| Doom 3 (1024 by 768) |
84.13 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
76.85 |
| Splinter Cell Chaos Theory (1024 by 768) |
128.28 |
| Doom 3 (1024 by 768, antialiasing) |
80.33 |
| Battlefield 2 (1024 by 768) |
78.69 |
| Far Cry (1024 by 768, antialiasing) |
71.26 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
50.6 |
| Unreal Tournament 2004 (1024 by 768) |
78.93 |
| Doom 3 (1600 by 1200, antialiasing) |
81 |
| Far Cry (1024 by 768) |
85.72 |
| Quake 4 (1600 by 1200, antialiasing) |
88.3 |
| Half-Life 2 (1600 by 1200) |
120.5 |
| Halo (1024 by 768) |
136.97 |
| Quake 4 (1600 by 1200) |
113.23 |
| Far Cry (1600 by 1200) |
85.98 |
| Unreal Tournament 2004 (1600 by 1200) |
78.48 |
| Halo (1600 by 1200) |
129.61 |