| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
72.1 |
| Half-Life 2 (1024 by 768, antialiasing) |
97.17 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
42.5 |
| Far Cry (1600 by 1200, antialiasing) |
19.23 |
| Half-Life 2 (1600 by 1200, antialiasing) |
45.67 |
| Doom 3 (1600 by 1200) |
62.8 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.95 |
| Half-Life 2 (1024 by 768) |
114.77 |
| Quake 4 (1024 by 768) |
110.13 |
| Battlefield 2 (1600 by 1200, antialiasing) |
40.94 |
| Battlefield 2 (1600 by 1200) |
59.34 |
| Splinter Cell Chaos Theory (1600 by 1200) |
42.26 |
| Quake 4 (1024 by 768, antialiasing) |
69.2 |
| Doom 3 (1024 by 768) |
86.97 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
61.66 |
| Splinter Cell Chaos Theory (1024 by 768) |
77.73 |
| Doom 3 (1024 by 768, antialiasing) |
64.7 |
| Battlefield 2 (1024 by 768) |
77.97 |
| Far Cry (1024 by 768, antialiasing) |
19.23 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
18.55 |
| Unreal Tournament 2004 (1024 by 768) |
83.08 |
| Doom 3 (1600 by 1200, antialiasing) |
25.7 |
| Far Cry (1024 by 768) |
88.22 |
| Quake 4 (1600 by 1200, antialiasing) |
30.93 |
| Half-Life 2 (1600 by 1200) |
68.33 |
| Halo (1024 by 768) |
133.51 |
| Quake 4 (1600 by 1200) |
56.83 |
| Far Cry (1600 by 1200) |
58 |
| Unreal Tournament 2004 (1600 by 1200) |
81.17 |
| Halo (1600 by 1200) |
83.97 |