| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
72.14 |
| Half-Life 2 (1024 by 768, antialiasing) |
103.6 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
56.34 |
| Far Cry (1600 by 1200, antialiasing) |
22.11 |
| Half-Life 2 (1600 by 1200, antialiasing) |
53.13 |
| Doom 3 (1600 by 1200) |
73.2 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.91 |
| Half-Life 2 (1024 by 768) |
119.6 |
| Quake 4 (1024 by 768) |
113.87 |
| Battlefield 2 (1600 by 1200, antialiasing) |
40.81 |
| Battlefield 2 (1600 by 1200) |
66.48 |
| Splinter Cell Chaos Theory (1600 by 1200) |
52.68 |
| Quake 4 (1024 by 768, antialiasing) |
89.6 |
| Doom 3 (1024 by 768) |
87.37 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
78.28 |
| Splinter Cell Chaos Theory (1024 by 768) |
95.11 |
| Doom 3 (1024 by 768, antialiasing) |
77.7 |
| Battlefield 2 (1024 by 768) |
79.01 |
| Far Cry (1024 by 768, antialiasing) |
22.11 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
25.45 |
| Unreal Tournament 2004 (1024 by 768) |
83.1 |
| Doom 3 (1600 by 1200, antialiasing) |
32.77 |
| Far Cry (1024 by 768) |
90.47 |
| Quake 4 (1600 by 1200, antialiasing) |
42.4 |
| Half-Life 2 (1600 by 1200) |
78.4 |
| Halo (1024 by 768) |
138.84 |
| Quake 4 (1600 by 1200) |
69.27 |
| Far Cry (1600 by 1200) |
67.68 |
| Unreal Tournament 2004 (1600 by 1200) |
82.16 |
| Halo (1600 by 1200) |
97.54 |