Pros
- Full game: STALKER: Shadow of Chernobyl
Cons
- Good array of output options
Bottom Line
This average board, in terms of both price and performance, includes a full copy of the game STALKER: Shadows of Chernobyl.
The Specs
| Pricing | |
|---|---|
| Inventory Number | 30403 |
| Memory | |
| Memory size | 0.256 MB |
| Memory speed | 2000.0 MHz |
| Memory type | DDR3 |
| Ports and Connections | |
| S-Video-In | No |
| Ports | Two DVI-out |
| DVI-Out | 2 |
| Audio Output | No |
| S-Video-Out | Yes |
| Composite-Video-In | No |
| Component Video | Yes |
| Composite-Video-Out | Yes |
| Audio Input | No |
| Included Software | |
| Windows XP x64 Driver | Yes |
Performance
| Performance | |
|---|---|
| Battlefield 2 (1024 by 768, antialiasing) | 72.14 |
| Half-Life 2 (1024 by 768, antialiasing) | 103.6 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) | 56.34 |
| Far Cry (1600 by 1200, antialiasing) | 22.11 |
| Half-Life 2 (1600 by 1200, antialiasing) | 53.13 |
| Doom 3 (1600 by 1200) | 73.2 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) | 82.91 |
| Half-Life 2 (1024 by 768) | 119.6 |
| Quake 4 (1024 by 768) | 113.87 |
| Battlefield 2 (1600 by 1200, antialiasing) | 40.81 |
| Battlefield 2 (1600 by 1200) | 66.48 |
| Splinter Cell Chaos Theory (1600 by 1200) | 52.68 |
| Quake 4 (1024 by 768, antialiasing) | 89.6 |
| Doom 3 (1024 by 768) | 87.37 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) | 78.28 |
| Splinter Cell Chaos Theory (1024 by 768) | 95.11 |
| Doom 3 (1024 by 768, antialiasing) | 77.7 |
| Battlefield 2 (1024 by 768) | 79.01 |
| Far Cry (1024 by 768, antialiasing) | 22.11 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) | 25.45 |
| Unreal Tournament 2004 (1024 by 768) | 83.1 |
| Doom 3 (1600 by 1200, antialiasing) | 32.77 |
| Far Cry (1024 by 768) | 90.47 |
| Quake 4 (1600 by 1200, antialiasing) | 42.4 |
| Half-Life 2 (1600 by 1200) | 78.4 |
| Halo (1024 by 768) | 138.84 |
| Quake 4 (1600 by 1200) | 69.27 |
| Far Cry (1600 by 1200) | 67.68 |
| Unreal Tournament 2004 (1600 by 1200) | 82.16 |
| Halo (1600 by 1200) | 97.54 |
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