| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
78.09 |
| Half-Life 2 (1024 by 768, antialiasing) |
116.53 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
93.22 |
| Far Cry (1600 by 1200, antialiasing) |
71.28 |
| Half-Life 2 (1600 by 1200, antialiasing) |
90.03 |
| Doom 3 (1600 by 1200) |
84.6 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
77.97 |
| Half-Life 2 (1024 by 768) |
124.47 |
| Quake 4 (1024 by 768) |
117.3 |
| Battlefield 2 (1600 by 1200, antialiasing) |
77.11 |
| Battlefield 2 (1600 by 1200) |
78.85 |
| Splinter Cell Chaos Theory (1600 by 1200) |
112.64 |
| Quake 4 (1024 by 768, antialiasing) |
115.5 |
| Doom 3 (1024 by 768) |
84.53 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
76.92 |
| Splinter Cell Chaos Theory (1024 by 768) |
131.13 |
| Doom 3 (1024 by 768, antialiasing) |
83.53 |
| Battlefield 2 (1024 by 768) |
78.95 |
| Far Cry (1024 by 768, antialiasing) |
71.28 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
50.65 |
| Unreal Tournament 2004 (1024 by 768) |
78.67 |
| Doom 3 (1600 by 1200, antialiasing) |
81.87 |
| Far Cry (1024 by 768) |
82.54 |
| Quake 4 (1600 by 1200, antialiasing) |
89.43 |
| Half-Life 2 (1600 by 1200) |
119.6 |
| Halo (1024 by 768) |
128.81 |
| Quake 4 (1600 by 1200) |
113.63 |
| Far Cry (1600 by 1200) |
86.03 |
| Unreal Tournament 2004 (1600 by 1200) |
78.6 |
| Halo (1600 by 1200) |
122.41 |