| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
63 |
| Half-Life 2 (1024 by 768, antialiasing) |
52.93 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
31.77 |
| Far Cry (1600 by 1200, antialiasing) |
24.57 |
| Half-Life 2 (1600 by 1200, antialiasing) |
27.73 |
| Doom 3 (1600 by 1200) |
60.7 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
74.07 |
| Half-Life 2 (1024 by 768) |
86.03 |
| Quake 4 (1024 by 768) |
103.23 |
| Battlefield 2 (1600 by 1200, antialiasing) |
33.53 |
| Battlefield 2 (1600 by 1200) |
59.65 |
| Splinter Cell Chaos Theory (1600 by 1200) |
42.5 |
| Quake 4 (1024 by 768, antialiasing) |
63.93 |
| Doom 3 (1024 by 768) |
74.67 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
47.62 |
| Splinter Cell Chaos Theory (1024 by 768) |
73.45 |
| Doom 3 (1024 by 768, antialiasing) |
45.43 |
| Battlefield 2 (1024 by 768) |
74.73 |
| Far Cry (1024 by 768, antialiasing) |
24.57 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
16.18 |
| Unreal Tournament 2004 (1024 by 768) |
77.71 |
| Doom 3 (1600 by 1200, antialiasing) |
33.83 |
| Far Cry (1024 by 768) |
78.07 |
| Quake 4 (1600 by 1200, antialiasing) |
33.6 |
| Half-Life 2 (1600 by 1200) |
47.03 |
| Halo (1024 by 768) |
114.35 |
| Quake 4 (1600 by 1200) |
55.8 |
| Far Cry (1600 by 1200) |
50.14 |
| Unreal Tournament 2004 (1600 by 1200) |
69.5 |
| Halo (1600 by 1200) |
80.81 |