| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
72.77 |
| Half-Life 2 (1024 by 768, antialiasing) |
105.43 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
57.17 |
| Far Cry (1600 by 1200, antialiasing) |
22.16 |
| Half-Life 2 (1600 by 1200, antialiasing) |
54.3 |
| Doom 3 (1600 by 1200) |
74.33 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
83.09 |
| Half-Life 2 (1024 by 768) |
121.57 |
| Quake 4 (1024 by 768) |
119.47 |
| Battlefield 2 (1600 by 1200, antialiasing) |
41.39 |
| Battlefield 2 (1600 by 1200) |
67.72 |
| Splinter Cell Chaos Theory (1600 by 1200) |
53.91 |
| Quake 4 (1024 by 768, antialiasing) |
91.93 |
| Doom 3 (1024 by 768) |
87.5 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
78.79 |
| Splinter Cell Chaos Theory (1024 by 768) |
97.22 |
| Doom 3 (1024 by 768, antialiasing) |
78.43 |
| Battlefield 2 (1024 by 768) |
79.05 |
| Far Cry (1024 by 768, antialiasing) |
22.16 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
25.76 |
| Unreal Tournament 2004 (1024 by 768) |
83.09 |
| Doom 3 (1600 by 1200, antialiasing) |
33 |
| Far Cry (1024 by 768) |
90.8 |
| Quake 4 (1600 by 1200, antialiasing) |
43.27 |
| Half-Life 2 (1600 by 1200) |
80.13 |
| Halo (1024 by 768) |
139.91 |
| Quake 4 (1600 by 1200) |
71.3 |
| Far Cry (1600 by 1200) |
68.79 |
| Unreal Tournament 2004 (1600 by 1200) |
82.64 |
| Halo (1600 by 1200) |
99.82 |