| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
60.99 |
| Half-Life 2 (1024 by 768, antialiasing) |
52.37 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
29.33 |
| Far Cry (1600 by 1200, antialiasing) |
23.05 |
| Half-Life 2 (1600 by 1200, antialiasing) |
27.07 |
| Doom 3 (1600 by 1200) |
56.07 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
73.94 |
| Half-Life 2 (1024 by 768) |
86.07 |
| Quake 4 (1024 by 768) |
98.6 |
| Battlefield 2 (1600 by 1200, antialiasing) |
31.65 |
| Battlefield 2 (1600 by 1200) |
58.43 |
| Splinter Cell Chaos Theory (1600 by 1200) |
38.35 |
| Quake 4 (1024 by 768, antialiasing) |
60.93 |
| Doom 3 (1024 by 768) |
69.57 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
45.65 |
| Splinter Cell Chaos Theory (1024 by 768) |
67.63 |
| Doom 3 (1024 by 768, antialiasing) |
62.37 |
| Battlefield 2 (1024 by 768) |
74.35 |
| Far Cry (1024 by 768, antialiasing) |
23.05 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
14.9 |
| Unreal Tournament 2004 (1024 by 768) |
78.54 |
| Doom 3 (1600 by 1200, antialiasing) |
31.27 |
| Far Cry (1024 by 768) |
76.93 |
| Quake 4 (1600 by 1200, antialiasing) |
31.6 |
| Half-Life 2 (1600 by 1200) |
46.3 |
| Halo (1024 by 768) |
130.28 |
| Quake 4 (1600 by 1200) |
53 |
| Far Cry (1600 by 1200) |
46.63 |
| Unreal Tournament 2004 (1600 by 1200) |
69.23 |
| Halo (1600 by 1200) |
82.08 |