| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
75.74 |
| Half-Life 2 (1024 by 768, antialiasing) |
111.03 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
56.33 |
| Far Cry (1600 by 1200, antialiasing) |
22.02 |
| Half-Life 2 (1600 by 1200, antialiasing) |
60.33 |
| Doom 3 (1600 by 1200) |
72.17 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.85 |
| Half-Life 2 (1024 by 768) |
119.9 |
| Quake 4 (1024 by 768) |
118.5 |
| Battlefield 2 (1600 by 1200, antialiasing) |
49.6 |
| Battlefield 2 (1600 by 1200) |
66.47 |
| Splinter Cell Chaos Theory (1600 by 1200) |
52.66 |
| Quake 4 (1024 by 768, antialiasing) |
89.57 |
| Doom 3 (1024 by 768) |
87.8 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
78.42 |
| Splinter Cell Chaos Theory (1024 by 768) |
94.87 |
| Doom 3 (1024 by 768, antialiasing) |
77.07 |
| Battlefield 2 (1024 by 768) |
78.69 |
| Far Cry (1024 by 768, antialiasing) |
22.02 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
25.46 |
| Unreal Tournament 2004 (1024 by 768) |
83 |
| Doom 3 (1600 by 1200, antialiasing) |
32.37 |
| Far Cry (1024 by 768) |
89.47 |
| Quake 4 (1600 by 1200, antialiasing) |
42.4 |
| Half-Life 2 (1600 by 1200) |
78.33 |
| Halo (1024 by 768) |
139.42 |
| Quake 4 (1600 by 1200) |
67.93 |
| Far Cry (1600 by 1200) |
67.5 |
| Unreal Tournament 2004 (1600 by 1200) |
82.2 |
| Halo (1600 by 1200) |
98.35 |