Don't-Miss Game Stories
Prison Architect finally finished serving its three-year Early Access sentence. We take a look at the promised land, Version 1.0, to see if it's worth your time.
Davey Wreden's follow-up to The Stanley Parable is either refreshingly raw and personal or painstakingly self-indulgent. Or both.
80 Days smashes together elements of the classic Jules Verne novel with a branching story that spans the entire globe. Plus mechanical elephants.
SOMA is not the horror game I expected from Frictional, but it's an excellent piece of science fiction you'd expect to see in grainy black and white on Twilight Zone or The Outer Limits.
We go hands-on with twenty minutes of Frictional's new horror game, SOMA.
A point-and-click adventure game about a clown that wants to hug people? It's real and it's (surprisingly) not a horror game.
Corpse of Discovery is like slowly drowning in a pool full of your regrets while 'Cat's in the Cradle' plays in the background.
Mad Max isn't bad. It's just the latest in a long line of Ubisoft-style open world games.
The White March is to Pillars of Eternity what Tales of the Sword Coast was to Baldur's Gate.
We tear down this little, liquid-cooled, two-story PC to find out what makes it tick.
It meanders a bit too much for its own good, but Harebrained Schemes has once again turned out an excellent CRPG.
Nvidia's new GeForce GTX 950 delivers a better-than-consoles gaming experience for just $150.
OlliOlli 2: Welcome to Olliwood takes the side-scrolling Tony Hawk-alike to the Old West. And also a spooky carnival. And an Aztec village. Roll camera.
Already blasted through the new Path of Exile content? Need an aRPG pick-me-up? Give Victor Vran a shot, provided you don't have a crippling fear of fedoras.
It's a little friendlier and a lot more talkative than the King's Quest games of yore, but this is an excellent sequel to/re-imagining of a long-dormant classic.
The Talos Principle's philosophical puzzling didn't necessarily need an expansion, but we're still happy it got one.