Development studio Blade Interactive, based in Manchester, U.K., isn't known for much in the U.S., as their games haven't progressed much farther from titles such as World Snooker Championship 2007. Yet, for the past three years, they're set to change that, as their R&D department has been feverishly working on what they claim will be a revolutionary physics engine that will treat water like no video game engine before it.
The company claims that their HydroEngine, as it's called, will make water behave exactly as it does in real life. According to the Blade Interactive site, water powered by the engine "flows, it makes surfaces and characters wet, it carries objects and bodies," and acts as a three-dimensional liquid instead of a simple plastic-like sheet wrapped over a gameplay surface.
The first game to display the engine will be an in-house project entitled Hydrophobia. Set on a massive ocean liner called "Queen of the World", the game places you in control of a systems engineer named Kate, who has the rather unfortunate phobia of being scared to death of water. In the game, a terrorist group named the Neo-Malthusians seeks to destroy the ship, which they feel represents a gross affront to their Luddite-esque beliefs. Much of the core gameplay will revolve around cleverly using water as an ally in Kate's battle against the terrorists while preventing her inherent fear of water from becoming a debilitating enemy.
Other details regarding the game's release are scant at the moment, but the game has so far been scheduled for release on the Xbox 360 on a currently undetermined date.
This story, "Will Hydrophobia Revolutionize In-Game Water Effects?" was originally published by GamePro.