What the Film Industry Can Teach Games
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Timur Bekmambetov, the director behind Wanted, approached movie-studio brass about an action sequence he had planned to shoot. All it took was a quick demo and Universal producers said, "We need to make a videogame out of this!" At least that's the way that Universal Studios' Pete Wanat tells it.
While looking at an early build of the game it looks to convey the frenetic film action. Oh, sure we can focus on the bullet-bending gameplay, the infinitely destructible world (go on, try shooting that pressurized cabin door on the plane to see what happens...) . And the supernaturally fast assassin abilities that have you darting between cover spots like some greased weasel. This game reveals more about Wanted by telling different stories across different mediums. The concept itself is hardly new. Warner Brothers made multiple games to sync up with The Matrix.
Here's the kicker: these games can go places the movies can't and drag you along for an interactive ride. And now that Peter Jackson is working with Microsoft to make a movie based upon it's Halo series, who knows? Maybe the tables are about to turn. Just don't expect to see a gamepad in your theater seat.
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