Spore Hits 1 Million Mark Despite DRM

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Electronic Arts reported last week that Will Wright's Spore has spread across the PC, mobile phones and the Nintendo DS to the tune of 1 million in sales since its launch on September 7.

Even more remarkable is the fact that the title did it while saddled with oppressive DRM and a related class-action lawsuit filed by disgruntled Spore owners. An Amazon customer review hijacking campaign waged by anti-DRM advocates also seems to have had little affect on the title's success.

"We're humbled by how quickly the community has taken to the creativity tools in Spore. It's amazing to see the sheer imagination represented in the hundreds of thousands of creatures, vehicles and buildings that have been uploaded around the clock since launch." said Lucy Bradshaw, vice president of Maxis and Spore's executive producer in a statement to GamePro.

The cheery remarks were a stark contrast to last Friday, when EA Games president Frank Gibeau issued a hasty "quasi-apology" to Spore owners. He then detailed the steps EA had taken to address the DRM debacle, including expanding the number of eligible machines from three to five. He also promised more leniency in extending additional activations, and implemented a de-authorization system, much like the one used in BioShock for PC, as was reported GamePro's Blake Snow.

Given the sales numbers today, we at GamePro can understand why Gibeau was not fully committed to an apology, and why Spore forum moderators were so quick to silence further criticism regarding the DRM key, called SecuROM. "If you want to talk about DRM SecuROM then please use another fansite forum," said one moderator, before threatening that a ban from playing the game was possible if criticisms persisted.

When one takes into account these sales numbers, as well as the 85 aggregate review score the title has received, it would appear as though a majority of Spore owners are pretty satisfied with their new creature-building experience.

This story, "Spore Hits 1 Million Mark Despite DRM" was originally published by GamePro.

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