Nvidia’s new DLSS 3 Frame Generation technology, introduced alongside the GeForce RTX 40-series, is gaining traction seven times faster than DLSS 2 did, the company announced ahead of the annual Game Developers Conference today. And several high-profile games will soon hit the streets with DLSS 3 Frame Generation enabled on day one.
The long-awaited Diablo IV (June 6), Arkane’s Redfall (May 2), and The Finals (beta available) will all ship with DLSS 3 out of the gate, while Forza Horizon 5—still the best arcade racer available—will add Frame Generation on March 28. Indie titles Deceive Inc., Gripper, and Smalland: Survive the Wilds will debut with DLSS 2’s performance-boosting upscaling available.
DLSS 3 is actually a suite of technologies that builds atop the bones of DLSS 2’s fantastic AI-powered image upscaling, which increases gaming performance. To support DLSS 3, a game has to include separate options for DLSS 2; the Frame Generation feature, which inserts an AI-generated frame between every GPU-generated frame to supercharge performance and potentially blow past CPU bottlenecks; and Nvidia’s fantastic Reflex technology, which lowers the latency introduced by inserting all those AI-generated frames you aren’t actually controlling.
Brad Chacos spends his days digging through desktop PCs and tweeting too much. He specializes in graphics cards and gaming, but covers everything from security to Windows tips and all manner of PC hardware.