This means you can look at all the online ads, Hulu video, weird casual games or "other" content you'll ever need, and you won't feel any impact on your iPhone's performance or battery life.
After all, once you accept that Flash is just a piece of software does it matter if it runs on your hardware? All that really matters is the content shrouded inside it gets to you.
Here's How it Works:
"Cloud Browse goes beyond the limitations of a mobile device because it doesn't use a scaled down web browser," the developers explain.
"Instead, a full desktop browser is running remotely and being streamed to the iPhone/iPod Touch. The remote browser have access to higher bandwidth, more memory and faster processor than that of any mobile device."
The other advantage (potentially) is that because Cloud Browse runs the browsers on a remote machine and not on your iPhone, you "don't need to worry about websites grabbing your private information or leaving a trail of your browsing history," the developers say.
(We certainly wouldn't recommend using this solution on any site that required your registration or log-in details.)
When you launch Cloud Browse you see a Firefox browser on your screen, with tabs. The browser is touch controlled:
- Scroll the page by flicking your finger.
- Tap with one finger to navigate links and select textboxes. (A left mouse click at the finger location)
- Hold down one finger on screen to bring up a magnifying glass displaying what's under your finger.
However, because you are controlling a desktop version of Firefox, which uses a mouse, some gestures are a little different.
- Two finger tap performs a right mouse click at the current mouse location.
- When the magnifying glass is displayed, finger movement will move the mouse instead of scrolling the page.
- Swipe three fingers right to go forward in browsing history and left to go backward.
If this app/service can take the strain, I can't help but see this as an adequate compromise solution to the Flash on iPhone story.
So, shut up Adobe. Flash runs fine (kinda). And it's just software, so why should it be on the device?
I mean -- we can see it's all about the Benjamins for both sides here, but why not think laterally?
All consumers care about is accessing that content -- if they can access it without beating down battery life and bashing performance as the software does its number-crunching, then who really cares?
Apple probably a little less than Adobe -- Apple seems set to see Mac sales climb at least 50 percent by 2014 on strength of its enhanced and increasing embrace of the digital home, transforming the company into a $100 billion powerhouse.
Let us know how it performs on your phone, of course. See it as a field test.
This story, "How to Get Flash on iPhone Now" was originally published by Computerworld.