Torment: Tides of Numenera, a science fiction role-playing game under development, yesterday became the most funded game on the crowdfunding site Kickstarter, raising more than $4.1 million.
More than 74,000 people pledged the developer, InXile Entertainment, anywhere from $5 to thousands of dollars to to help enable Torment come to fruition.
The game is in the same vein as the 1999 cult classic Planescape: Torment, which takes place in a Dungeons & Dragons fantasy setting. For the quasi-sequel, however, InXile has to use a different setting because of licensing issues.
The new setting, designed by table-top game creator Monte Cook, is a realm that exists in a far distant post-apocalyptic future filled with remnants of many fallen civilizations, called the numerera. They're things like “bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices,” the InXile narrative describes.
'Words as weapons'
In a lengthy interview with Forbes last week, InXile’s Brian Fargo said Torment doesn’t look like his previous game franchises such as Wasteland or Baldur’s Gate.
“It has a much higher literary vibe—using the words as weapons, almost. By which I mean that you can play a considerable part of the game without combat. That’s harder to do in a traditional role-playing game," Fargo told Forbes. "The sheer amount of words is another hallmark too. And the other part is the philosophical aspects—the underpinnings. The questions it creates. It’s much more inwardly focused on the human condition.”
InXile says the single-player, isometric role-playing game will be available DRM-free for Windows, Mac, and Linux in English and a half dozen other languages. While Torment was originally scheduled for release in December 2014, Fargo recently said it will take a bit longer than that to complete.
This story, "Torment kills it on Kickstarter as top-funded game ever" was originally published by TechHive.