Dragon Age 2 Poised to Debut March 2011

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Dragon Age 2

I'm still not finished chugging through Dragon Age, and now I've got Dragon Age 2 to worry about? BioWare just announced that Dragon Age 2, roleplaying sequel to last year's epic-length love letter to D&D diehards sloshed in Eau de Old School, will hit the tarmac on March 8, 2011 in North America, and a few days later on March 11, 2011 in Europe.

Though not confirmed in the press release, as far as I know, those dates stand for all three platforms: PC, Xbox 360, and PS3.

Dragon Age 2 is supposed to feature streamlined, faster-paced combat, a radically different art direction, and what BioWare describes as "an updated method of storytelling that will allow gamers to experience the rise to power of one of the most important characters in the Dragon Age universe."

The character would be a guy named Hawke, a refugee who survives the destruction of his homeland to become a regional champion of sorts. The story about his ascent is (intentionally) obscured in the Dragon Age mythos, giving the developer a chance to draw players through an "all-new story spanning 10 years in the Dragon Age universe timeline." Once more, you'll gather allies, make ethically ambiguous choices, load up on booty, and, ostensibly, [seal your] place in history."

"The Dragon Age franchise got off to a tremendous start," said Bioware executive producer Mark Darrah in a press statement. "With Dragon Age 2, we are building on the outstanding RPG fundamentals the original delivered while taking the franchise in a new direction with faster, more responsive combat that will allow players to think like a general, but fight like a Spartan."

"We are giving the franchise's gameplay a shot of adrenaline. We can't wait to get the game in people's hands so they can feel the difference."

The developer just unfurled the game's first non-teaser-trailer on the official Dragon Age website. Unlike the Mass Effect 2 PS3 teaser, this trailer offers several minutes of slick cinematic footage, even if none of it's using the actual in-game engine itself.

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