Three days of Google I/O, as seen through Google Glass

This is how my Google Glass headset photographed a three-hour keynote and 72 hours of developer workshops.

Through the looking Glass

One of my favorite things about Google Glass is how easy it is to take photos: With just the press of a button you can instantly capture whatever it is you're looking at, and share it with the Internet.

Some may choose to use this power for evil, but I thought I would use the functionality to chronicle my adventures throughout this week's Google I/O conference. If you weren't able to attend, you can now live vicariously through my 5-megapixel, POV shots of event (cropped, of course, for this slideshow).

Before the big reveal

Google packed us into a small auditorium on the third floor for its big opening keynote presentation. Developers excitedly whispered to each other and made last-minute bets over what the big G would be announcing Wednesday morning.

Lines, lines, lines

Google I/O sometimes makes Disneyland look deserted by comparison. With more than 5,000 people crammed into the tiny venue that is the Moscone Center, it should come as no surprise that you're going to wait in a line or two. The keynote and badge pickup lines were long, but the lunch line (pictured here) was downright massive.

Android central

The third floor of Google I/O was utterly dominated by Android. On display were all sorts of devices running Google's mobile OS, including Google Glass and NVIDIA's Project Shield.

Modern art?

Everyone who attended this year's Google I/O got a free ChromeBook Pixel—ostensibly to promote development for Google's browser-based platform. This Pixel "tree," however, seems to suggest that Google is more interested in promoting the development of high-tech art.

(Temporary) tattoo parlor

The Google Developer Group had a small kiosk where it was giving away temporary tattoos to people who supported the open Web. While this gentleman was receiving his faux ink, I snatched the bag of gummy bears sitting on the table and ran like a madman.

Class is in session

Many of the technical sessions were packed to capacity, leaving knowledge-hungry developers to stream the talks over their laptops and smartphones. It wasn't uncommon to find throngs of people huddled together in bean bag chairs, silently shaking their fists at the spotty WiFi at the event. At least there were free snacks.

The Google store

Because Google obviously wasn't content with the $950 it charged everyone to attend its conference, the search giant set up a small gift shop on the first floor of Moscone West. There, die-hard fans could purchase high-quality goods such as stickers and socks bearing the YouTube logo.

Lonely camera

I found this Street View Trekker haphazardly wedged between booths on the second floor. It looked neglected, but I unfortunately didn't have any room in my backpack to take it home with me.

Wii U break

The Nintendo booth at Google I/O drew a small crowd as former GamePro staffer AJ Glasser challenged the exhibitor to locate Mount Fuji on the Wii U's Wii Street U app. We finally found it, but only after poking around the Japanese countryside for a good 20 minutes.

Indoor skydiving

The keynote may have been free of any skydiving shenanigans, but this booth let attendees virtually re-live Sergey Brin's legendary stunt. You used your whole body to steer your avatar through hoops and navigate your way to the highlighted landing zone. The game was meant to show off APIs in Google's newly enhanced Google Maps, but probably drew more attention for how silly people looked while playing it instead.

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