Remember early first-person shooters like Wolfenstein or Doom? Objects at the far side of the virtual space looked somewhat real-ish, but as you ventured nearer, the object in question—be it a casually tossed-about trunk full of jewels, cyberdemons, Hitler—would become a jumble of primordial 3D pixels. British artist Luke Jerram has devised a way to translate this jarring experience into the real world by creating a pixelated sculpture of his daughter, Maya.
From afar, the viewer sees what appears your regular standard-issue little girl standing in the distance. However, as you come closer, you discover that it is a blocky 3D sculpture replicating 2D pixels, as you can see in the video below:
Jerram accomplished this feat by combining a scan of his daughter’s body captured using an Xbox Kinect sensor and a more-detailed scan of her head at the University of Bristol’s Center for Machine Vision.
The collected imagery was digitally separated into three-dimensional cubes and the sculpture was constructed from sheets of aluminum percisely cut by a water jet cutter. Over 5000 small colored stickers were then printed and affixed to the aluminum base to create the pixelated sculpture.
The end result is a three-dimensional object born of the 2D digital world. And it’s kind of freaky.
This story, "Artist uses Xbox Kinect to create freaky 3D pixel sculpture of his daughter" was originally published by TechHive.