Since the dawn of the gamepad, console makers had to make a tough decision with each new iteration: Disc-shaped directional pad, or traditional plus shape?
Chances are the D-pad isn’t something you think about very often when playing video games. The vast majority of games nowadays rely on analog sticks instead, and I can’t recall the last time I used the D-Pad as the primary means of control. Frankly, I even couldn’t remember off-hand what kind of D-pad the Xbox 360 used.
Still, Microsoft’s announcement brought back memories. In the 16-bit era, I loved the circular D-pad of the 6-button Sega Genesis controller, because it was easier on the thumbs than the Super Nintendo’s callus-inducing plus-shaped pad, but it was also more responsive than the Genesis’ original 3-button controller. The circular pad of the original Xbox, however, was rigid to the point of uselessness, giving Sony’s Playstation 2 the edge. As for the current Xbox 360 D-pad, it’s a little too loose, probably causing some complaints leading to the new model.
The overall design and feel of a D-pad is probably more important in the end than its shape, but at least Microsoft is giving a choice to people who really care. They’ll have to pay a premium, though; the new controller, available only with a Play and Charge battery kit, will cost $65 when it goes on sale November 9.
This story, "Xbox 360 Wireless Controller Settles an Old Debate" was originally published by Technologizer.