capsule review

Sea Journey

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At a Glance
  • Generic Company Place Holder Sea Journey

Sea Journey is a match-three game with a strategy twist. You play a sea captain who starts out by defending his ship against pirates, but then turns pirate himself.

The battlefield is a game board where you swap playing pieces to create three of a kind. What you do on the game board affects the sea battle taking place on the screen above the board, and you win or lose depending on the decisions you make: Create rows of bullion to earn money for a new ship; collect scrolls to upgrade your current ship; and select specific gems to activate desired features. A row of cannon balls launches a volley at your opponent. Game play proceeds until one of the ships is defeated.

Sea Journey's match-three game play is compelling, and the graphics are gorgeous. The seafaring music adds drama without being annoying. However, the back story and role-playing elements of the game are convoluted and presented in questionable English. The hour-long demo wasn't long enough to figure out how to play this part of the game.

If you consider Sea Journey as a match-three game only, it's pretty terrific and could even be worth the $20 license fee for that alone. I found the story line to be annoying, though.

--Kim Saccio-Kent

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At a Glance
  • Generic Company Place Holder Sea Journey

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