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Performance and how we tested
For our performance testing I set up three different systems to test the 10-core, plus three chips that I think should be compared to it: An eight-core Haswell-E Core i7-5960X, a quad-core Skylake Core i7-6700K, and a six-core Ivy Bridge-E Core i7-4960X.
All three systems received clean installs of Windows 10, and each was tested with a GeForce GTX 980 card and duplicate Kingston HyperX Savage SATA SSD. All three also had 16GB of Corsair RAM. We used DDR3/2133 in triple-channel mode for the Ivy Bridge-E system, and DDR4/2133 in quad-channel mode for the Haswell-E and Broadwell-E systems. The Core i7-6700K ran in dual-channel mode.
The Haswell-E and Broadwell-E were swapped into the same system for testing. The latest available UEFI builds were also installed on all three motherboards. Both the Skylake and the Ivy Bridge-E chips used Asus motherboards, while an X99-based Asrock board was used for the Haswell-E and Broadwell-E CPUs.
One big caveat
Before we get too far into the benchmark-o-rama, I’d like to point out that I ran into a snag early on that simply could not be remedied in time to make this story deadline. Intel has maintained that Broadwell-E is completely drop-in compatible with existing X99 motherboards on the market. That apparently means it’ll work, but it doesn’t mean all of the features work. When I tried to install the required driver and utility for the Turbo Boost Max 3.0, it bombed out because the Asrock X99 Extreme4 board doesn’t support it.
When it’ll be added I don’t know. Intel said support can be easily added through a UEFI update, but it’s up to the individual board vendor to do so. In other words, the numbers you see here for single-threaded tasks, which could be up to 15 percent faster in theory with Turbo Boost Max 3.0.
Very late in the process, I was able to get the chip into an Asus X99 Deluxe II board. That solved most of my problems, but I didn’t have time to re-run all of my tests. The good news is the Turbo Boost Max 3.0 should impact only the single-threaded tests.
CineBench R15 performance
We’ll start this off with a test that’s ideally suited for a 10-core chip: Maxon’s CineBench R15. This is a benchmark based on Maxon’s Cinema4D rendering engine, which the company uses in its commercial products, so you can consider it a reflection of real-world performance.
CineBench R15 loves CPU cores, and the result is pretty monstrous. The Broadwell-E blows past the 8-core Haswell-E chip and stomps the quad-core Skylake chip. You have to give proper credit to that Skylake chip, though: Combined with its state-of-the-art 6th-gen cores and its 4.2GHz clock speed, it really punches above its class.
To get a little more insight into how the various CPU cores do when you don’t factor in the difference in core count, I also ran CineBench R15 in the optional single-threaded mode. The high clock speeds plus the newer 6th-gen cores put the Skylake chip in the front seat by a very healthy margin. The Ivy Bridge-E chip does fairly well, but running at a higher clock speed, too.
The worst score comes from the Haswell-E, which I’m going to attribute to its lower clock speeds. Broadwell-E does particularly well at 3.5GHz and this is without Turbo Boost Max 3.0 on.
The second benchmark I’m going to detail is Blender, a free and popular 3D renderer used for visual effects by many indie film makers. The test file I used was Mike Pan’s free BMW benchmark file.
The 10-core Broadwell-E still leads the pack, but by less than we expected. I’ve also seen Blender not offer the same core scaling as I’ve seen out of Maxon’s Cinema 4D engine. Going from a dual-core to a quad-core laptop has also shown just average scaling.
The upshot is if you’re working on your indie film project and all the work is done in Blender, you’d be fine with a quad or six-core part. But hey, if you’re an indie filmmaker anyway, you should be working on a shoestring budget, not dropping $1,723 for a CPU.
I’ll close out my 3D rendering test section with POV-Ray. This 3D graphics program dates back to the Amiga and is available for free. We see very nice scaling from the 10-core Broadwell-E. Probably enough to warrant the expense if you really are doing POV-Ray projects and your renders are teeth-gnashingly long.
And yet again, that six-core Ivy Bridge-E Core i7-4960X is starting to look pretty moldy against the quad-core Skylake Core i7-6700K chip.
DirectX 11 gaming performance
Let me just get this out of the way by saying that no, in today’s gaming experience, a 10-core CPU doesn’t get you more performance. It just doesn’t. That’s because the vast majority of games don’t exploit all those cores. Even the highly touted DX12 probably won’t whip games into shape for at least another year or two. Still, you want proof so the first thing I’m going to run is the DirectX 11-based Tomb Raider.
Again, all of our tests were run on a GeForce GTX 980 with the same driver. For my runs, I set Tomb Raider at 1920x1080 resolution using the normal preset. For the most part, it’s a tie. The real surprise is how Haswell-E and Broadwell-E pull ahead by a bit. Even the Ivy Bridge-E is technically faster, but let’s not kid ourselves. This is a tie. I could run another six more games, but all you’d see is a tie across the vast majority of games. Gaming is still mostly 80 percent about the GPU.
The lesson here is if your system is primarily used to play one game at a time, you don’t need more than a quad-core chip with Hyper-Threading.
DirectX 12 gaming performance
Yes, but there’s that DirectX 12 thing right? You know, the big move from Microsoft to make its gaming API actually exploit the multiple CPU cores we’ve had in our PCs for the half a decade.
To test it I first ran 3DMark’s DirectX 12 feature test. It tests a PC’s ability to issue draw calls or draw objects to a screen. You can see the Skylake Core i7-6700K gasses out at the 5-million-draw call mark. We then see a huge bump to the Ivy Bridge-E chip, and then we basically flatline from 12-threads all the way to 20-threads.
The upshot from the 3DMark DX12 feature test is you don’t seem to really need more than a 6-core CPU with Hyper-Threading.
Ashes of the Singularity performance
But what about a real game? To find out I broke out Oxide’s Ashes of the Singularity, a new real-time strategy game that is the showcase title for DirectX 12 performance and draw call capability. Even better, Oxide provided us with a beta version of Ashes of the Singularity that adds a new mode specifically to test CPU performance, rather than GPU performance.
The scene adds a larger map and more complexity using the same engine to push CPUs harder. Oxide said it’s still in the process of tuning the benchmark but was willing to let us run it ahead of time.
The result is certainly a little more promising for the new 10-core. In the return-on-investment category, however, at least at this point in Ashes, it has yet to justify a $1,723 outlay. We’ll plan to revisit this test when it’s finalized.
3DMark FireStrike Physics
We’ll close gaming performance with a score from the physics portion of 3DMark FireStrike. It simulates up to 32 threads of game physics using the Bullet Open Source Physics Library that’s also used in such popular games as Grand Theft Auto V and Red Dead Redemption.
Here we see a pretty hefty advantage for the 10-core chip. The surprise is the gap it opens between the 8-core Haswell-E chip.
While it’s a victory for the Broadwell-E, I have to point out that this is a theoretical win, as few game developers are adding enough game physics to actually need 20 threads of computing. If they ever did though, that 10-core would be king.
WinRar compression performance
To measure how fast the 10-core chip pushes compression, I used the built-in benchmark in RARLab’s WinRar. WinRar loves lots of threads, and the 10-core Broadwell-E again opens up a can of whup-ass on all others.
The results came as a surprise to me, but if your day job is compressing files in WinRar, a 10-core might be worth it.
7Zip compression performance
Interestingly, it’s not just WinRar that loves multi-threading. I also fired up the free and superpopular 7Zip compression utility to see whether the WinRar results were fooling my eyes. 7Zip’s benchmark lets you choose the workload based on the maximum amount of threads in the system. For each CPU, I matched the workload to the threads each chip has, so 20 for the Broadwell-E and 8 for the Core i7-6700K. The results, again, put the 10-core well ahead of all others. Nicely done, Broadwell-E.
HandBrake 10.2 performance
For our encoding test, we take a 30GB 1080p MKV file and transcode it using the free and superpopular HandBrake utility. Our target file format and size uses the Android tablet preset. The results here put the 10-core Broadwell-E in front, but I’m actually disappointed a tad. Sure, you shave off a serious chunk of time in an encode, but that Core i7-6700K is close behind.
Premiere Pro Creative Cloud performance
For a video test, I used Adobe’s Premiere Pro Creative Cloud video editor. It’s a hugely popular video editor with professionals and prosumers. Premiere Pro supports both GPU and CPU encoding, but to find out which CPU was the fastest, I opted for CPU encoding. The workload was a 4K project Intel provided. I tried using an actual working project created by our own video team .but I found the 1080p video from our Canon C100s didn’t push our CPUs hard enough, with all four chips finishing our encode nearly at the same time.
Intel’s test files increase the resolution to Ultra HD 4K and are a bit more work. The result though, isn’t all that impressive. The Broadwell-E is the fastest, but that quad-core Skylake does pretty well considering its core count. Oddly, the 8-core Haswell-E underperformed too—I’m not sure why, but multiple runs all produced the same result. One theory is the Ivy Bridge-E chip can run up to 4GHz, while the stock Haswell-E clocks in around the low 3GHz range. Perhaps this workload favors the higher clock speeds of the Ivy Bridge-E chip and really doesn’t need more than 12 threads to run. The overall win still goes to the Broadwell-E by a healthy amount, but I expected more.
HWBOT x265 performance
For my second encoding test, I decided to throw HWBot x265 at my test CPUs. It’s a test created by Czech overclocker Havli and is built around an open-source x265 encoder. It’s a punishing test. It loves CPU cores and supports numerous modern advanced instruction sets such as AVX2 and FMA3.
The 10-core wins this again quite handily. The interesting side note is even though the Ivy Bridge-E has more two more cores than the Skylake chip, the newer instruction sets and efficiency of the 6th-gen chip appear to give it a nice edge.
How good is that result? Not bad. The world record at overclocking enthusiast site HWBot.org is held by Slinky PC, who hit 12.59 fps using a 22-core Xeon E5 2696 V4 chip, apparently overclocked to 3GHz.
Even though the new 10-core Broadwell-E is a monstrous chip in many multi-threaded apps, you may be disappointed that it doesn’t just wail on the quad-core Skylake chip by huge margins. It does, after all, have six more cores inside.
For one, it has a lower stock clock speed. Overclocking the Broadwell-E gets both within spitting distance; but on multi-threading, that Skylake chip will hang in there in most apps that just can’t use all the cores on the 10-core Broadwell-E.
So what happens if you throw multiple tasks at it simultaneously? To find out I fired up Premiere Pro CC again and began rendering out a one-hour 1080p video. I then went ahead and ran CineBench R15 on all four chips.
The result is probably more in line with the beat-down you would expect from a 10-core chip compared to that quad-core. While rendering on the quad-core Skylake, the CPU was running at near 100 percent capacity. The 10-core Broadwell-E under the same load was cruising along at 55 percent. The quad-core Skylake chip, in fact, was so slow that I was able to run CineBench R15 three times on the Ivy Bridge-E before the Skylake chip finished running it once. So take that, Skylake!
The upshot is you can run a 4K Premiere Pro CC encode while running another one or two content creation apps without seeing everything grind to a halt, like it would with a quad-core.
Is this realistic? For a content creation person or what Intel calls a “megatasker,” yes. Most people start heavy compute tasks and take a walk around the block while it finishes. With the 10-core Broadwell-E you could keep working. If time is money, the 10-core chip is the natural choice.
Next up: Conclusion and Overclocking
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