Today's Best Tech Deals
Picked by PCWorld's Editors
Top Deals On Great Products
Picked by Techconnect's Editors
- EVGA GeForce RTX 2070 XC: Specs, price, and release date
- EVGA GeForce RTX 2070 XC: Design and features
- Our test system
- EVGA GeForce RTX 2070 XC performance benchmarks
- Fire Strike, power draw, thermals, and noise
- EVGA GeForce RTX 2070 XC overclocking
- Should you buy the EVGA RTX 2070 XC?
Ghost Recon Wildlands
Move over, Crysis. If you crank all the graphics options up to 11, like we do for these tests, Ghost Recon Wildlands ($50 on Humble) and its AnvilNext 2.0 engine absolutely melts GPUs.
Middle-earth: Shadow of War
Middle-earth: Shadow of War ($50 on Humble) adds a strategic layer to the series’ sublime core gameplay loop, adapting the Nemesis system to let you create an army of personalized Orc commanders. It plays like a champ on PC, too, thanks to Monolith’s custom LithTech Firebird engine. We use the Ultra graphics preset but drop the Shadow Quality setting to High to avoid exceeding 8GB of VRAM usage.
The latest in a long line of successful games, F1 2018 ($60 on Humble) is a benchmarking gem, supplying a wide array of both graphical and benchmarking options—making it a much more reliable option than the Forza series. It’s built on the fourth version of Codemasters’ buttery-smooth Ego game engine. We test two laps on the Australia course, with clear skies.
Next page: Games benchmarks continue
EVGA GeForce RTX 2070 XC
EVGA's GeForce RTX 2070 XC is cooler, more feature-packed, and just as fast as the Nvidia Founders Edition, but costs $50 less. Between the promise of ray tracing and AI enhancements in the future and faster performance today, it's well worth your money.
- Great 1440p and entry-level 4K gaming performance
- RT and tensor cores for ray tracing, DLSS, and more
- Very effective cooler
- $50 less than Founders Edition
- Customizable RGB LEDs and shroud trim
- Divisive shroud design
- Ray tracing and DLSS not available in games yet
- Fewer RT and tensor cores could mean reduced ray tracing and DLSS performance