XCOM 2 ($60 on Amazon) launched with quite a few technical issues—at least on some PCs. Others ran just fine.
But that didn’t stop us (particularly my editor Brad Chacos) from sinking hours into this one. XCOM 2 is an excellent—and incredibly difficult—sequel that builds atop the bones of the beloved XCOM: Enemy Unknown, with a new concealment system and a story that has you on the run after the aliens conquered the earth. Beefed-up customization options let you personalize your squad of squishy soldiers—though putting your own touch on your squad means it hurts all the more when soldiers die—permanently—in the middle of a mission. Steam Workshop mod support is a welcome addition, too.
It’s easily one of the best turn-based tactics games this year, and better than Enemy Unknown, which a lot of people consider one of the better turn-based tactics games of the decade, if not all time.
Editor’s note: XCOM 2 is the first game since the Super Mario days of my youth that I immediately started playing again after beating it. It’s that good. —Brad