Chinese developer Pygmal Technologies recently released a free beta of Space (also known as Space-VR), an app for either the Oculus Rift or the HTC Vive. Like what Microsoft showed on stage at its Worldwide Partner Conference, Space allows you to pin multiple windows to a spot in virtual space so you can see everything at once—though so far, it appears to restrict you to browser windows.
(The other difference is that the HoloLens uses augmented reality, superimposing graphics over the real world. Both the Vive and the Rift use virtual reality, which covers your eyes with what essentially is a computer monitor.)
The idea, as anyone who’s used multiple monitors knows, is that you become more productive when you can see everything that you’re working on at once. The Space app allows you to organize six large windows around your face, in much the same way you’d be able to physically place large monitors on your desk. Pygma claims the whole experience has been optimized for readability.
Launching a window in full-screen mode triggers what Pygmal calls “theater mode,” where the window seems to curve slightly to wrap around your head as you look back and forth to fill your field of vision. Users can also set 360-degree photos as backgrounds for Space—so as you swivel your office chair, you’ll be able to pan around the backdrop as well. (A static background may also help eliminate the “simulator sickness” that seems to affect gamers who become disoriented when focusing on moving VR objects.)
Space appears to be targeting a slightly different audience than Virtual Desktop ($14.99 on Steam as of press time), an app for both VR platforms that appears to try and mimic your multimonitor setup in VR. If you have two monitors, for example, it appears that Virtual Desktop will display two windows. Space appears to go a step further, and carves out more virtual windows for you to play with, regardless of how many physical monitors you own. But Virtual Desktop also offers its own perks: You can use whatever PC app you’d like, and the app includes its own fleshed-out theater mode as well as some nifty audio visualizations.
For now, Space is much more limited—but it’s also free. “When it goes out of beta, we will keep it at a very low cost (or even free) for non-commercial use,” Pygmal pledges. “We also plan to sell licenses for commercial use.”
Why this matters: Microsoft and many of its competitors are trying to establish AR and VR as a new entertainment medium. But Microsoft built its company on the backs of business customers, and the hefty license fees they’ll pay for tools that invigorate their business. Sizzle may sell the steak, but there are a number of companies eyeing AR or VR for its productivity potential.
As PCWorld's senior editor, Mark focuses on Microsoft news and chip technology, among other beats. He has formerly written for PCMag, BYTE, Slashdot, eWEEK, and ReadWrite.