The push to bring PC gaming to your living room is on! Valve announced Wednesday that its much-anticipated SteamOS operating system will become available on Friday, December 13, and the company will ship out prototype Steam Machines to 300 lucky U.S. users on the same day.
Steam Machines are console-like gaming PCs, and SteamOS is the beating heart at their core. Building on the blocks laid by Steam’s Big Picture mode and its 10 foot-interface, the Linux-based SteamOS was built specifically for use with far-away HDTVs. As we said when SteamOS was first announced, Windows is clumsy to operate sitting on a couch across the room. SteamOS should make it easier to get into games and install drivers in a living room environment.
The tweaking in SteamOS extends beyond the interface, however. Valve says that it’s “achieved significant performance increases in graphics processing, and we’re now targeting audio performance and reductions in input latency at the operating system level.”
SteamOS revolves around Steam for Linux, but there’s a pretty glaring problem there: The number of Windows-based PC games faaaaaaaaaar exceeds the number of available Steam-for-Linux games. To skirt that potentially perilous issue, SteamOS includes streaming functionality that lets you push your desktop games to a Steam Machine, similar to the Nvidia Shield handheld’s PC streaming capabilities.
Don’t expect all those bells and whistles to be polished when Valve releases SteamOS on Friday, however; the company warns that “unless you’re an intrepid Linux hacker already, we’re going to recommend that you wait until later in 2014 to try it out.” Valve’s in-home streaming feature test group has only recently begun the early stages of user beta testing. I’m keeping my fingers crossed that this early build doesn’t require any manual compiling and other technical trickery, but don’t hold your breath for an easy-peasy install process.