Dubbed SteamVR, the new mode is only available in the Steam beta desktop client and requires users to start Steam from the command line using the “-vr” flag. The new VR functionality is designed for Steam’s “Big Picture” mode—the desktop client’s immersive, TV-friendly full screen view.
During CES, we got a chance to go hands-on with one of the latest 1080p Oculus Rift prototypes that brings the headset’s latency down to 100 milliseconds from 500 ms in the previous version. Oculus, the company behind the VR headset, is still shipping developer kits, but an official consumer release for the Rift is expected in 2014.
With interest in VR starting to pick-up, Valve has some big plans for the emerging gaming tech during Steam Dev Days. The company has several VR developer sessions planned where the company will talk about VR and the Steam client, a talk by the Oculus Rift team, and another talk about Valve’s own prototype virtual reality headset. It seems that Steam Machines are just the beginning of Valve’s hardware ambitions.
The description of the prototype on Steam’s Dev Days site says, “We’ve figured out what affordable VR hardware will be capable of within a couple of years, and assembled a prototype that reveals that that level of VR hardware is capable of stunning VR experiences.”
Valve will demo its VR hardware on Thursday during a session that starts at 3 PM Pacific.
Ian is an independent writer based in Israel who has never met a tech subject he didn't like. He primarily covers Windows, PC and gaming hardware, video and music streaming services, social networks, and browsers. When he's not covering the news he's working on how-to tips for PC users, or tuning his eGPU setup.