Homebrew Diablo 3 Arcade Cabinet Now a Sweet, Sweet Reality
By Cassandra Khaw
Arcades were always a big part of my life growing up. Even today, I still find it hard to pass up the opportunity to spend excessive amounts of coinage in the local establishments. Unfortunately, there’s only so much retro gaming I can take. After the first fifteen years or so, things start to get stale.
Constructed out of plywood and emblazoned with decals borrowed from Blizzard and cgtextures.com, Dave’s arcade cabinet uses a VB.NET-powered program to get the physical controls and the game itself to work together. According to the write-up on his website, Dave made no modifications to the game files as “everything works outside of the game.”
Most of the buttons in the arcade cabinet serve dual purposes. As Dave explains:
“Clicking on a button might equate to a left-click in game, or skill number 1 if clicked in conjunction with another button. The joystick is the same. Moving the joystick moves the mouse around the screen so you can target individual monsters/objects. Holding the button on the top of the joystick moves the character around without changing the position you were targeting. This allows you to “run and gun” as you’re always aiming in the same direction, but can run in a different direction.”
While I can see this working flawlessly with Normal mode, I can’t help but wonder exactly how the controls will hold up when you’re stumbling through Inferno mode. If the controls pass the trial by fire, Blizzard should probably consider him inviting him to their next publicity event.