High-Def GoldenEye 007 Coming to PlayStation 3, Xbox 360
By Matt Peckham
You probably missed Activision’s ballyhooed GoldenEye 007 reboot because, like me, you fire up your Wii once every three or four months during something like the moon’s waxing crescent phrase just, you know, to make sure it still works. That, or you just won’t abide piping 480p visuals through a 720p or 1080p native flat screen TV. I feel your disdain.
If any of that describes you, Activision’s plotting to check your Bond-box after all with GoldenEye 007: Reloaded, a high-definition rework of the Wii game—which was itself a rework of Goldeneye 64 for the Nintendo 64—for the PlayStation 3 and Xbox 360.
The hook: it’ll include PlayStation Move support (as well, for Sony’s PlayStation Move Sharp Shooter rifle), though alas, no love for Microsoft’s Kinect. The Activision-Sony press release really talks up the game’s Move support, too, with Sony senior VP Rob Dyer calling it “an outstanding opportunity for PlayStation fans” and claiming that Sony’s “continuing to expand the new world of motion-based entertainment appealing [to] hardcore fans.”
Activision claims GoldenEye 007: Reloaded is “built on a brand new engine that delivers striking visuals [and] blistering fast gameplay,” though it’s not clear whether Activision means the Wii engine (which was “brand new” in 2010) or an entirely new engine, beyond the HD update, for both the PS3 and Xbox 360.
What is clear: It’ll definitely be high-def (that’s a shot from the game up top), run at 60 frames-per-second, include several new non-campaign missions (called “Mi6 Ops Missions”), offer “improved” four-player split-screen multiplayer, and add a 16-player online multiplayer mode. Considering the critical reaction to the Wii version of the game was already pretty positive, well, in a word: Nice.