Farmer extraordinaire Alice Greenfingers is back,
applying TLC to her lazy Uncle Berry’s neglected farm. In this
sequel to the popular agriculture-and-market simulation game, Alice
grows new crops and sells them at the farmer’s market. Visually
updated, with slightly different gameplay, Alice Greenfingers 2
will appeal to fans of the first game
without confusing new players.
As in the first game, you can’t really lose. The worst you can
do is earn trophies slowly. The basics of the game are the same:
Plant crops, harvest crops, sell crops. However, Uncle Berry sets
specific tasks (such as sales goals and dandelion weeding) for
Alice, making it feel more like a story and making the gameplay a
little more linear. One innovation is that at the end of each day,
you choose between various power-up rewards: a cash bonus,
increased farm space, a free ad in the local newspaper, unlocking
items in the store, and so forth.
Another big change is in the farmer’s market. You can still
click patrons’ heads to see the fruits and veggies of their dreams,
and you can slowly increase the number of different crops your
booth will hold. However, the prices stay the same unless you use a
power-up to increase them. This is a big change from the market
fluctuations in the first game. Now you can just dump off your
crops and head back to check on your chili peppers and your bee
hive. It’s like the Harvest Moon console games, but without
all the stressful relationship issues.
All in all, Alice Greenfingers 2 is a pleasant diversion. It’s
easy to learn and, with patience, easy to win. The fun comes not
just from winning, but from customizing your farm with efficient
planting patterns and pretty decorations. If you liked the first
game, Alice Greenfingers 2 is similar enough to please while being
different enough to be worth the money.